Orbital Station VR
Meta Quest VR puzzle game with four stations: airlock keypad, power cells, greenhouse sorting and a command deck sequence with lever. Controllers and hand tracking, state-machine puzzle logic and unit-tested C# game logic.
Senior Unity Developer
XR (VR/AR/MR), Metaverse & Games | Meta Quest | C# & .NET
I'm a Senior Unity Developer with 8+ years of experience building XR (VR/AR/MR) and Metaverse applications and games using Unity and C#.
I develop immersive XR learning solutions, Metaverse experiences, enterprise XR applications, multiplayer and browser-based games, and Android applications across Meta Quest, HTC Vive, PICO, DPVR, PC VR, Android, and WebGL.
My core toolset includes OpenXR, Meta XR SDK, AR Foundation, ARCore, ARKit, XR Interaction Toolkit, Addressables, Photon Networking, PlayFab, and Firebase.
I've delivered 50+ immersive XR (VR/AR/MR) learning and enterprise modules across Engineering, Science, and Healthcare, and built reusable Unity frameworks and components to speed up development. I also work on gameplay mechanics, UI, animations, multiplayer functionality, and WebGL integrations.
Meta Quest VR puzzle game with four stations: airlock keypad, power cells, greenhouse sorting and a command deck sequence with lever. Controllers and hand tracking, state-machine puzzle logic and unit-tested C# game logic.
Mixed-reality furniture planner for Meta Quest 3S. Scans the real room with MR Utility Kit (MRUK) and passthrough, then places virtual furniture on the real floor with live validation, room measurements, undo/redo and save/load. Layered, unit-tested C# architecture.
Mobile AR app for Android built with AR Foundation and ARCore. Point your phone at the floor, pick furniture, and place it to scale with a ghost preview on AR anchors. Move, rotate, scale and delete placed items, with light estimation and soft contact shadows. Layered, unit-tested C# architecture.