Brijesh Kumar Yadav

BRIJESH KUMAR
YADAV

Senior Unity Developer

XR (VR/AR/MR), Metaverse & Games | Meta Quest | C# & .NET

About Me

I'm a Senior Unity Developer with 8+ years of experience building XR (VR/AR/MR) and Metaverse applications and games using Unity and C#.

I develop immersive XR learning solutions, Metaverse experiences, enterprise XR applications, multiplayer and browser-based games, and Android applications across Meta Quest, HTC Vive, PICO, DPVR, PC VR, Android, and WebGL.

My core toolset includes OpenXR, Meta XR SDK, AR Foundation, ARCore, ARKit, XR Interaction Toolkit, Addressables, Photon Networking, PlayFab, and Firebase.

I've delivered 50+ immersive XR (VR/AR/MR) learning and enterprise modules across Engineering, Science, and Healthcare, and built reusable Unity frameworks and components to speed up development. I also work on gameplay mechanics, UI, animations, multiplayer functionality, and WebGL integrations.

Experience 8+ Years
Specialization Unity · XR (VR / AR / MR) · Metaverse · Games
Platforms Meta Quest · HTC Vive · PICO · WebGL · Android
Modules 50+
FEATURED PROJECTS

Projects

VR

Orbital Station VR

Meta Quest VR puzzle game with four stations: airlock keypad, power cells, greenhouse sorting and a command deck sequence with lever. Controllers and hand tracking, state-machine puzzle logic and unit-tested C# game logic.

Unity Meta Quest Meta XR SDK OpenXR C#
AR

AR Product Viewer

Mobile AR app for Android built with AR Foundation and ARCore. Point your phone at the floor, pick furniture, and place it to scale with a ghost preview on AR anchors. Move, rotate, scale and delete placed items, with light estimation and soft contact shadows. Layered, unit-tested C# architecture.

Unity AR Foundation ARCore Android C#

Professional Experience

Senior Unity Programmer

IXR Labs Learning Solutions Pvt. Ltd.

Mar 2024 – Feb 2026
  • Mentored Unity developers through code reviews and technical direction, collaborating with designers, QA, and product teams.
  • Developed enterprise VR/MR applications for Meta Quest and HTC Vive using Unity, OpenXR, and Meta XR SDK.
  • Built reusable Unity frameworks and components to support scalable module development.
  • Implemented XR Interaction Toolkit and Addressables, and optimized performance for smooth, stable frame rates on Meta Quest.
  • Developed AI-enabled learning experiences to improve learner engagement.

Senior Unity Programmer

Global Complete Solutions (Contract)

Nov 2023 – Jan 2024
  • Fixed functional and UI issues in the Measure Practice Management Android application.
  • Improved application stability and overall user experience.

Senior Software Engineer (XR Programming)

Umety

Jun 2023 – Nov 2023
  • Developed VR applications using Unity and C#, focusing on module integration and reusable Unity components.
  • Integrated APIs to support application functionality and communication with external services.

Unity Programmer

Veative Labs Pvt. Ltd.

Jul 2020 – May 2023
  • Developed Science learning modules and interactive features, and enhanced and maintained existing VR learning applications.
  • Contributed to Metaverse-based immersive experiences, including interactive 3D environments and user interactions.
  • Collaborated with designers, QA engineers, and content teams to deliver VR educational content.

Unity Developer

Quy Technology India Pvt. Ltd.

Jan 2020 – Jul 2020
  • Developed a real-time AR virtual try-on app for sunglasses using Unity, AR Foundation and face tracking, with accurate frame placement and live preview on Android and iOS.

Software Engineer

Chetu India Pvt. Ltd.

Mar 2019 – Dec 2019
  • Converted a multiplayer bingo game from Android to Unity WebGL for browser-based deployment.
  • Created a custom JavaScript plugin to bridge communication between Unity WebGL and Firebase Realtime Database.
  • Fixed multiplayer gameplay, UI, and data-sync bugs to improve stability and user experience.

Unity Developer

Veative Labs Pvt. Ltd.

Nov 2016 – Sept 2018
  • Contributed to 20+ immersive e-learning VR modules for Science education using Unity 3D and C#, including interactive classroom simulations.
  • Developed VR apps for PICO, DPVR, Google Cardboard, and Google Daydream.
  • Implemented gameplay mechanics, UI, animations, and user interactions, and performed debugging, testing, and performance optimization.

Areas of Expertise

XR & Metaverse

Meta XR SDK OpenXR XR Interaction Toolkit AR Foundation ARCore ARKit Vuforia Metaverse Environments

Unity and Programming

Unity 3D C# Scriptable Objects Addressables Unity Profiler Optimization Lighting Particle Systems Animation Localization

Cloud, Networking & Services

AWS S3 Photon PUN/Fusion REST APIs Firebase WebGL JavaScript

Backend & APIs

ASP.NET Core Web API MVC Entity Framework Core LINQ JWT Authentication SQL

Tools and Practice

Visual Studio Visual Studio Code Git Design Patterns AI-Assisted Development Generative AI LLM Integration Claude Code OpenAI Model Context Protocol Editor Tooling GitHub Copilot Game Development

Contact Me